Fascination Sobre 33 Immortals Gameplay
Bumping into another player or two, teaming up to fight random objectives, then going through the entire dungeon, only to get separated and somehow feel melancholy about that 20-minute unspoken bond is probably something you can only get from a video game.
Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
While players have more than one wheel of emoticons, they’re still not enough to communicate effectively. Screenshot via Dot Esports
33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.
are visually breathtaking, blending medieval manuscript aesthetics with nightmarish, apocalyptic imagery. Thunder Lotus’ hand-drawn style is rich in detail, from illuminated script menus to grotesque, hellish landscapes straight out of a horror series—complete with mutilated devilish bodies around the map.
I thought my experience with ARPGs would be enough to push back against this enemy horde alone – I was wrong. It’s once I found other Rebel Souls (fellow players) to tag along with when my journey through Hell became a bit more manageable.
The later runs, I was also completing meta objectives that would unlock permanent upgrades in the future. Building that perfect character so I wouldn’t let my fellow immortals down has a certain nice feeling to it, even though the possibility of meeting the same random player groups can be low.
Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as 33 Immortals Gameplay a late-stage herculean character, having some backup can upgrade the amount of damage you deal exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.
Every time I perished in a run, I was already thinking of how I could make the next better, trying not to rely on the chance-based item drops. In the beginning, I simply wanted to rush to the boss level, so it was all about using valuable resources to report to nearby Torture Chambers and finishing them as fast as possible. Once I had my soul’s ass thoroughly beat, I slowed the pace down and made sure to get some personal upgrades in between the dungeons, which meant sticking with groups that were farming enemies and world items instead of just the dungeons.
That’s all I could gather about the lore before taking my repeated trips to Hell for all that loot and boss-slaying goodness. I suspect many players will be going the same route at launch too, as listening to NPCs and reading pages of lore are probably not what most action game fans want to do when they boot up a hardcore multiplayer experience.
Multiple times in different runs when me and a couple of others were attempting to take down a mini boss in the overworld without making much progress with health bars dwindling. Soon, another group players that was simply passing through waded in to help out, slicing through the mobs like butter. Receiving help like this is exhilarating, usually combining the groups into a larger pile that can ravage through the map efficiently.